![]() ![]() Some monsters have the Siege Tunneling ability. Siege weapon rounds are counted as combat rounds -15 to -1.Īfter the siege weapons phase, the combat will proceed according to the normal sequence. In siege situations, siege weapons are used exclusively for the first fifteen rounds of combat and siege weapons on both sides will fire at targets that are in range, up to a number of times that the limit of their rate of fire allows within that time period. If the battle takes place in a city, castle, guard tower or other similar fortified structure (indicated by the catapult icon in the map popup) and one or more sides in the battle has siege weapons, the combat sequence is altered. Unless it has multiple assassination attacks, every assassin on the attacking side will make one assassination attack each before the combat begins. They are only applied once.Īssassination attacks take place at the very beginning of combat, before any other attacks, and are only available to the attacker. Prebattle effects take place before the battle begins and are applied before any other actions. Preliminary combat actions take place before the start of actual combat between normal units. Special abilities that can cause attacks to miss are e.g. Afflictions that can cause attacks to miss are lost eyes and blindness. Keyboard shortcuts in battles see in our PC Controls (Keyboard Shortcuts) guide.Īttacks always hit, unless they are modified by a battle affliction or special ability that makes them miss.In the upper right corner of the Combat Screen there are controls to adjust the speed of the battle replay, which allow the viewer to slow down or speed up the pace or pause the combat view. Depending on the terrain where the battle takes place, there may be obstacles on the battlefield that units must either go around, climb over or destroy. The battlefield is a grid of squares, 20 squares tall and about 30 squares wide, more for large battles. The messages can be scrolled with the mouse wheel or the + and – keys. a shield defense reducing incoming damage from a successful hit). The battle messages list all of the events that happen during the combat such as hits, misses, spellcasting, how much damage was done and how special abilities affect attacks (e.g. Battlefield (a grid of 28 x 20 squares).Battle messages (blank space on the left).The combat screen has three main components. This section discusses the combat screen interface. The player has no control over the actions of their troops during combat, but will be shown how the battle progresses. Combat resolution is automatically handled by the battle AI. Unless you are playing a network game, in which case the player gets a message and a chance to view the combat at the beginning of his next turn. This makes it possible to move several armies to attack a single enemy army simultaneously.Ĭombat resolution is displayed at the end of the turn in the Combat Screen. Whenever an army enters combat, a symbol of crossed swords is placed over the square until the end of the player’s turn when combat is resolved. For this reason keeping scouts or other units with Acute Senses or Spirit Sight in an army is important. When this happens, the combat begins as an Ambush. In network multiplayer games it is possible to attack together with your ally.Ĭombat can be initiated unintentionally if an army moves into a square containing stealthy or invisible units that it cannot see. In single player games and hotseat games you can defend together with your ally but you cannot attack together. ![]() The armies of allied players can move through the same squares and stay in the same square and will defend the square against enemy attacks as a single force. Initiating combat uses up all of the army’s remaining Action Points.Ī special case of initiating combat is when more than two different factions are involved. Whoever moves into the square occupied by the army of another player, independent or special monsters is the attacker. In CoE5, combat is initiated whenever two armies that are not allied move into the same square. ![]()
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