Although, come to think about it, sometimes the second unit of a class is better than the first (Astore vs. Treck and Noah are replacements for Allen and Lance - but a little worse to reward the player for keeping the initial duo alive. that the player shouldn't reset after non-lord deaths. I reckon the duplicates are still a remnent of Kaga's original idea, i.e. Chapter 16 does have a Secret Shop that sells them though. You get more past this point but any post-16 promotion that isn't the fourth flier is awfully late. Mages have it especially hard because they all have to share one item. Orion's Bolts aren't too bad because there's little incentive to use more than two archers, but if you double down on cavs, mercs/fighters or mages you'll be falling short. With these you'll only be able to promote all your fliers (though a fourth joins in 16). One of each also has a special requirement to fulfill to get it. I don't mind the duplicates that much because I like having a starting party too big to count on one hand and class variety is a bit overrated.Īs a forewarning, you're also going to notice a promotion item squeeze on anything but fliers. (Granted, she's a contender for best unit in spite of this.) One particular example you'll see later that bugs me is Melady, she's the head of Guinevere's guard and joins level 10 unpromoted when the enemies are level 13-14 on average. It's understandable to have some units underleveled but FE6 does overdo it. FE6's enemy curve is stronger than most but it'll peter out halfway through the game. Yeah older FEs definitely have a problem with level pacing, both for player units and enemies. It gives not much replaybility since some units are classes are simply unusable even if you really want to use them since ressources like bonus exp. I don't like this game either, but it's mainly because this game is very inbalanced. I can barely see that the class variety in early game is kinda low sinceall the cavaliers and sword users belong to the best in the game.įE6's prepromotes belong to the best in the series, at least if you play on hard mode, so they're not unnecessary at all. Wendy is considered as the worst existing unit in FE. Oujay is a worse Dieck due to its lower bases and con, but not a terrible unit in the long run because sworduser. Lilina is extremly fragile, but not hard to train, if you keep her out of enemies's attack ranges. In this game axes, lances and bows have a nerfed accuracy for no reason. However in this case some of these are indeed terrible to use, but it comes by the weapon balance. Seeing lowleveled units join in midgame isn't FE6 exclusive. (Yes, I did make an account just to rant about this.) It takes forever to get through, and is tedious as hell, which kinda sums up the whole game in my opinion. And chapter 8 is an unnecassarily long corridor filled with enemies. This game has some of the wonkiest RNG I've ever seen, aside from Sacred Stones on hard mode. And this is just regarding the spread of classes and units. And then there's Astolfo, who immediately beats out Chad for his spot as the parties thief, starting at level 10 for chrissake. Not only is he a weaker unit with a lower level and base stats, I've already got two sword users competing for my one Hero Crest I got from the last level. Even if Ogier's growths are better, it doesnt matter. And never am I ever gonna use Ogier, unfortunately, because I already have a level 9 Dieck. So why use Lance and Alan? Unless you've trained them both up, they'll be outclassed by a level 7 Noah, and a level 1 Zealot, who is a random and unnecessary prepromote. In chapter 7, your are given 3 cavalry units, 2 social knights, and a paladin. And other additions to the team tend to invalidate using already present units. Characters introduced in chapter 8 who are presumably far weaker than the rest of your army, and are thus relegated to never be sent into combat. Wendy and Lilina (thats what they're called in my translation of the game, idk if those are the right names) are level. By chapter 8 they were still giving me low level units who would need to grind a lot. But then chapter 8 gives youĪnother, likely weaker mercenary than Dieck entirely strange on its own, but what is odd is how a lot of these units seem to be units of classes I already have. Every single level I'm picking up 2-3 new recruits. First of all, the amount of units it gives you it nonsensical. But chapter 8 does a great job at representing most of the problems I have with this game.
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