While this is an incredibly lengthy process that can be skipped if the player chooses, I highly recommend that you don’t. In standard fashion, you’ll also be granted the option of allocating beginning stat points as well as secondary skills, such as Two-Handed Weapons or Lore.Īfter finishing the character creator, you will be given the option of determining how your character influenced Kyros’ conquest of the known world. The creator allows the player to pick one of several backstories, weapon/magic expertises, and starting abilities in each corresponding expertise, all of which help determine the character’s starting stats as well as future dialogue opportunities. After taking it all in, the player is thrust into the character creator, and while it isn’t very extensive when it comes to the physicality of your character, it is for determining the character’s backstory and abilities. Right out of the Gate, Tyranny begins by bombarding the player with an almost overwhelming amount of backstory beginning with Kyros’ first push for world dominance all the way to where the player is initially put. Every decision that I made, every action that I took, was all for the betterment of Kyros. And when those failed, or should the punishment fit the crime, I wasn’t afraid to weave debilitating Atrophy magic into a naysayer of Kyros or two, just before putting an arrow right between their eyes. In my travels throughout Tyranny’s world of Terratus, I took on the role of Cahl, a no-nonsense Fatebinder who used his former criminal experience, expansive knowledge of the world, and gifted magical abilities to end disputes and dispense justice in the name of Tunon, Archon of Justice in the Empire of Kyros. It is up to you, the Fatebinder, to reign in both of these factions using whatever means necessary in an effort to stomp out the resistance and maintain the laws of Kyros. Unfortunately, the two main forces of Kyros’ military, the Disfavored and the Scarlet Chorus, have fallen to infighting between one another, sparking a pseudo-civil war within the newly claimed territories all while dealing with the threat of an organized resistance. The year is 431 TR and the Grand Empire of Kyros has just succeeded in conquering all of the known world using their brutal military tactics and destructive magical capabilities. The setting for Tyranny takes the traditional “hero on a quest to save the world” tropes and throws them completely out the window in favor of one more akin to something from an evil D&D campaign. Obsidian Entertainment has a long history of creating role-playing games with vibrant worlds and rich stories like Neverwinter Nights 2 and Pillars of Eternity and their new project, Tyranny, continues to push those boundaries even further.
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